Pirate Clan is a role-playing social game on iOS developed by Kano/Apps. In 2O14, I was tasked with overhauling the entire UI/UX of the mobile web version of the game (originally launched in 2O12) and bringing it up to standard for release to the App Store.
Throughout the entire course of the project, I wireframed, designed, and prototyped various UX interactions and flows using a variety of tools such as Sketch, Origami with Quartz Composer, and InVision.
Other tasks included user-testing, asset production, designing marketing materials, and basic copyrighting.
Jose Brand — Art direction
Dave Freeman — Development
Eric Alpini — Development & project management
Tim Teh — Design strategy & project management